![]() loginQueueMaxPlayers = 500 // The maximum number of players that can wait in login queue instanceId = 1 // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storageAutoFix = 1 // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions // Message of the day displayed in the in-game chat motdInterval = 1 // Time interval (in seconds) between each message timeStampFormat = "Short" // Format for timestamps in the. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. guaranteedUpdates = 1 // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers = 5 // The number of players concurrently processed during the login process. serverTimePersistent = 0 // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. An entire night would pass in 3 hours. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. ![]() serverNightTimeAcceleration = 1 // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 24, time would move 24 times faster than normal. serverTimeAcceleration = 1 // Accelerated Time - The numerical value being a multiplier (0.1-64). ![]() Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, e.g "/17/23". "SystemTime" means the local time of the machine. exe revision as the server (value 0-1) disableVoN = 0 // Enable/disable voice over network (value 0-1) vonCodecQuality = 20 // Voice over network codec quality, the higher the better (values 0-20) disable3rdPerson = 0 // Toggles the 3rd person view for players (value 0-1) disableCrosshair = 0 // Toggles the cross-hair (value 0-1) serverTime = "SystemTime" // Initial in-game time of the server. (only 2 is supported) forceSameBuild = 1 // When enabled, the server will allow the connection only to clients with same the. I am looking for advice on what scripting language to construct this with, whether this is even feasible and generally any ideas or input you guys might have.Hostname = "EXAMPLE NAME" // Server name password = "" // Password to connect to the server passwordAdmin = "" // Password to become a server admin enableWhitelist = 0 // Enable/disable whitelist (value 0-1) disableBanlist = false // Disables the usage of ban.txt (default: false) disablePrioritylist = false // Disables usage of priority.txt (default: false) maxPlayers = 60 // Maximum amount of players verifySignatures = 2 // Verifies. I have limited experience writing C#, Java and html, I do have experience and have worked with windows server 2003 as a Domain Administrator. I don’t consider myself a strong programmer as I am a networking student, my project must include an aspect of programming. It is my aim to produce an interface (maybe browser based) which will enable the user can create new user profiles, network shares etc. I feel confident that I can set up the DC and file server using command line but input from the end user is essential to the project. The basis of the project would be to enable the initial configuration and continuing maintenance of the server to be by an end user preferably at a work station, the server will be delivered with a new installation of fedora (under consideration) and I am unsure yet whether samba etc will already be installed at this point. The server will act as a domain controller and file and print server. I am a final year computing student about to undertake a final year project, my proposal is to deliver a low cost Linux platform server to a small business or charity with 5 – 10 users.
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